inria-00388481, version 1
Single Scattering in Refractive Media with Triangle Mesh Boundaries
Bruce Walter a, 1Shuang Zhao a, 2Nicolas Holzschuch
b, 3Kavita Bala a, 1, 2
ACM Transactions on Graphics 28, 3 (2009)
Résumé : Light scattering in refractive media is an important optical phenomenon for computer graphics. While recent research has focused on multiple scattering, there has been less work on accurate solutions for single or low-order scattering. Refraction through a complex boundary allows a single external source to be visible in multiple directions internally with different strengths; these are hard to find with existing techniques. Light scattering in refractive media is an important optical phenomenon for computer graphics. While recent research has focused on multiple scattering, there has been less work on accurate solutions for single or low-order scattering. Refraction through a complex boundary allows a single external source to be visible in multiple directions internally with different strengths; these are hard to find with existing techniques.
- a – Cornell University
- b – INRIA
- 1 : Program of Computer Graphics (PCG)
- Cornell University
- 2 : Department of Computer Science [Ithaca]
- Cornell University
- 3 : ARTIS (INRIA Grenoble Rhône-Alpes / LJK Laboratoire Jean Kuntzmann)
- CNRS : FR71 – INRIA – Laboratoire Jean Kuntzmann – CNRS : UMR5224 – Université Joseph Fourier - Grenoble I – Institut National Polytechnique de Grenoble - INPG
- Domaine : Informatique/Synthèse d'image et réalité virtuelle
- inria-00388481, version 1
- http://hal.inria.fr/inria-00388481
- oai:hal.inria.fr:inria-00388481
- Contributeur : Nicolas Holzschuch
- Soumis le : Mardi 26 Mai 2009, 17:22:28
- Dernière modification le : Vendredi 1 Octobre 2010, 12:59:41




















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