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Surface Flows for Image-based Shading Design

Romain Vergne 1 Pascal Barla 2, 3, * Roland Fleming 1 Xavier Granier 2, 3
* Corresponding author
3 MANAO - Melting the frontiers between Light, Shape and Matter
LaBRI - Laboratoire Bordelais de Recherche en Informatique, Inria Bordeaux - Sud-Ouest, LP2N - Laboratoire Photonique, Numérique et Nanosciences
Abstract : We present a novel method for producing convincing pictures of shaded objects based entirely on 2D image operations. This approach, which we call image-based shading design, offers direct artistic control in the picture plane by deforming image primitives so that they appear to conform to specific 3D shapes. Using a differential analysis of reflected radiance, we identify the two types of surface flows involved in the depiction of shaded objects, which are consistent with recent perceptual studies. We then introduce two novel deformation operators that closely mimic surface flows while providing direct artistic controls in real-time.
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Submitted on : Tuesday, September 4, 2012 - 9:28:26 PM
Last modification on : Thursday, March 25, 2021 - 11:42:05 AM
Long-term archiving on: : Wednesday, December 5, 2012 - 10:18:50 AM




Romain Vergne, Pascal Barla, Roland Fleming, Xavier Granier. Surface Flows for Image-based Shading Design. ACM Transactions on Graphics, Association for Computing Machinery, 2012, 31 (4), pp.94:1-94:9. ⟨10.1145/2185520.2185590⟩. ⟨hal-00702280v2⟩



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