Enhancing the behavior of virtual characters with long term planning, failure anticipation and opportunism

Philippe Rannou 1 Fabrice Lamarche 2 Marie-Odile Cordier 3
2 MIMETIC - Analysis-Synthesis Approach for Virtual Human Simulation
IRISA-D6 - MEDIA ET INTERACTIONS, Inria Rennes – Bretagne Atlantique , UR2 - Université de Rennes 2
3 DREAM - Diagnosing, Recommending Actions and Modelling
Inria Rennes – Bretagne Atlantique , IRISA-D7 - GESTION DES DONNÉES ET DE LA CONNAISSANCE
Abstract : Autonomous virtual characters evolve in dynamic virtual environments in which changes may be unpredictable. However, they need to behave properly and adapt their behavior to perceived changes while ful lling their goals. In this article, we propose a system that combines long term action planning with failure anticipation and opportunism. The system generates plans enriched with information that enable a monitor to detect relevant changes of the environment in order to trigger plan adaptations whenever needed.
Type de document :
Communication dans un congrès
Motion In Games, Nov 2012, Rennes, France. Springer, 2012, Lecture notes in computer siences. 〈http://link.springer.com/chapter/10.1007%2F978-3-642-34710-8_31?LI=true〉
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https://hal.inria.fr/hal-00763694
Contributeur : Fabrice Lamarche <>
Soumis le : mardi 11 décembre 2012 - 12:09:13
Dernière modification le : mardi 16 janvier 2018 - 15:54:19

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  • HAL Id : hal-00763694, version 1

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Philippe Rannou, Fabrice Lamarche, Marie-Odile Cordier. Enhancing the behavior of virtual characters with long term planning, failure anticipation and opportunism. Motion In Games, Nov 2012, Rennes, France. Springer, 2012, Lecture notes in computer siences. 〈http://link.springer.com/chapter/10.1007%2F978-3-642-34710-8_31?LI=true〉. 〈hal-00763694〉

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