Anatomy Transfer

Abstract : Characters with precise internal anatomy are important in film and visual effects, as well as in medical applications. We propose the first semi-automatic method for creating anatomical structures, such as bones, muscles, viscera and fat tissues. This is done by transferring a reference anatomical model from an input template to an arbitrary target character, only defined by its boundary representation (skin). The fat distribution of the target character needs to be specified. We can either infer this information from MRI data, or allow the users to express their creative intent through a new editing tool. The rest of our method runs automatically: it first transfers the bones to the target character, while maintaining their structure as much as possible. The bone layer, along with the target skin eroded using the fat thickness information, are then used to define a volume where we map the internal anatomy of the source model using harmonic (Laplacian) deformation. This way, we are able to quickly generate anatomical models for a large range of target characters, while maintaining anatomical constraints.
Type de document :
Article dans une revue
ACM Transactions on Graphics, Association for Computing Machinery, 2013, ACM SIGGRAPH ASIA, 32 (6), pp.Article No. 188. <10.1145/2508363.2508415>
Liste complète des métadonnées



https://hal.inria.fr/hal-00862502
Contributeur : Ali Hamadi Dicko <>
Soumis le : lundi 16 septembre 2013 - 19:17:21
Dernière modification le : vendredi 9 juin 2017 - 10:42:56
Document(s) archivé(s) le : vendredi 20 décembre 2013 - 14:00:27

Fichiers

Identifiants

Collections

Citation

Ali Hamadi Dicko, Tiantian Liu, Benjamin Gilles, Ladislav Kavan, François Faure, et al.. Anatomy Transfer. ACM Transactions on Graphics, Association for Computing Machinery, 2013, ACM SIGGRAPH ASIA, 32 (6), pp.Article No. 188. <10.1145/2508363.2508415>. <hal-00862502>

Partager

Métriques

Consultations de
la notice

1520

Téléchargements du document

1875