Heuristics for Video Games Evaluation: How Players Rate Their Relevance for Different Game Genres According to Their Experience

Abstract : This paper reports a study evaluating the relative relevance of evaluation heuristics for different game genres and players. 120 players (amateur or e-Sport players) were invited to assess the relevance of 47 heuristics for different game genre (Real Time Strategy, Massively Multi-player Online Role-Playing or First-Person Perspective Shooting). Results show that the relevance of heuristics varies according to game genres and player types. These results have implication for both the design and evaluation processes of games. Implications of these results and future research directions are discussed.
Type de document :
Communication dans un congrès
ACM. 25ème conférence francophone sur l'Interaction Homme-Machine, IHM'13, Nov 2013, Bordeaux, France. 2013, 〈10.1145/2534903.2534915〉
Liste complète des métadonnées

Littérature citée [17 références]  Voir  Masquer  Télécharger

https://hal.inria.fr/hal-00877287
Contributeur : Ihm'13 Ihm'13 <>
Soumis le : mercredi 6 novembre 2013 - 20:54:43
Dernière modification le : mercredi 22 novembre 2017 - 11:00:01
Document(s) archivé(s) le : vendredi 7 avril 2017 - 22:24:47

Fichier

3-3.pdf
Fichiers produits par l'(les) auteur(s)

Identifiants

Citation

Florentin Rodio, Jm Christian Bastien. Heuristics for Video Games Evaluation: How Players Rate Their Relevance for Different Game Genres According to Their Experience. ACM. 25ème conférence francophone sur l'Interaction Homme-Machine, IHM'13, Nov 2013, Bordeaux, France. 2013, 〈10.1145/2534903.2534915〉. 〈hal-00877287v2〉

Partager

Métriques

Consultations de la notice

187

Téléchargements de fichiers

643