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Abstract : Random number generation is a key element of stochastic simulations. It has been widely studied for sequential applications purposes, enabling us to reliably use pseudo-random numbers in this case. Unfortunately, we cannot be so enthusiastic when dealing with parallel stochastic simulations. Many applications still neglect random stream parallelization, leading to potentially biased results. Particular parallel execution platforms, such as Graphics Processing Units (GPUs), add their constraints to those of Pseudo-Random Number Generators (PRNGs) used in parallel. It results in a situation where potential biases can be combined to performance drops when parallelization of random streams has not been carried out rigorously. Here, we propose criteria guiding the design of good GPU-enabled PRNGs. We enhance our comments with a study of the techniques aiming to correctly parallelize random streams, in the context of GPU-enabled stochastic simulations.
https://hal.inria.fr/hal-01083185 Contributor : Jonathan Passerat-PalmbachConnect in order to contact the contributor Submitted on : Monday, December 22, 2014 - 7:15:22 PM Last modification on : Wednesday, May 25, 2022 - 10:54:03 AM Long-term archiving on: : Friday, April 14, 2017 - 4:23:47 PM
Jonathan Passerat-Palmbach, Claude Mazel, David R.C. Hill. Pseudo-Random Number Generation on GP-GPU. IEEE/ACM/SCS Workshop on Principles of Advanced and Distributed Simulation, Jun 2011, Nice, France. ⟨10.1109/PADS.2011.5936751⟩. ⟨hal-01083185⟩