Mobile Application for Noise Pollution Monitoring through Gamification Techniques - Archive ouverte HAL Access content directly
Conference Papers Year : 2012

Mobile Application for Noise Pollution Monitoring through Gamification Techniques

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Irene Garcia Martí
  • Function : Author
  • PersonId : 1011642
Luis E. Rodríguez
  • Function : Author
  • PersonId : 1011643
Mauricia Benedito
  • Function : Author
  • PersonId : 1011644
Sergi Trilles
  • Function : Author
  • PersonId : 1011645
Arturo Beltrán
  • Function : Author
  • PersonId : 1011646
Laura Díaz
  • Function : Author
  • PersonId : 1011647
Joaquín Huerta
  • Function : Author
  • PersonId : 1011648

Abstract

Full data coverage of urban environments is crucial to monitor the status of the area to detect, for instance, trends and detrimental environmental changes. Collecting observations related to environmental factors such as noise pollution in urban environments through classical approaches implies the deployment of Sensor Networks. The cost of deployment and maintenance of such infrastructure might be relatively high for local and regional governments. On the other hand recent mass-market mobile devices such as smartphones are full of sensors. For instance, it is possible to perform measurements of noise through its microphone. Therefore they become low-cost measuring devices that many citizens have in their pocket. In this paper we present an approach for gathering noise pollution data by using mobile applications. The applications are designed following gamification techniques to encourage users to participate using their personal smartphones. In this way the users are involved in taking and sharing noise pollution measurements in their cities that other stakeholders can use in their analysis and decision making processes.
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Dates and versions

hal-01556112 , version 1 (04-07-2017)

Licence

Attribution - CC BY 4.0

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Irene Garcia Martí, Luis E. Rodríguez, Mauricia Benedito, Sergi Trilles, Arturo Beltrán, et al.. Mobile Application for Noise Pollution Monitoring through Gamification Techniques. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.562-571, ⟨10.1007/978-3-642-33542-6_74⟩. ⟨hal-01556112⟩
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