Full Text Documents

Search


Table of Contents
Entertainment Computing - ICEC 2012
Marc Herrlich, Rainer Malaka, Maic Masuch (Eds.)
Front Matter

Storytelling


Social Interaction for Interactive Storytelling
Edirlei Lima, Bruno Feijó, Cesar Pozzer, Angelo Ciarlini, Simone Barbosa, Antonio Furtado, Fabio Silva
1-15
Gaming after Dark
Ivana Müller, Petra Sundström, Martin Murer, Manfred Tscheligi
16-29
Information-Gathering Events in Story Plots
Fabio Silva, Antonio Furtado, Angelo Ciarlini, Cesar Pozzer, Bruno Feijó, Edirlei Lima
30-44
Design and Evaluation of Parametrizable Multi-genre Game Mechanics
Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause, Dennis Paul, Rainer Malaka
45-52

Serious Games (Learning and Training)


A Virtual Training Tool for Giving Talks
Oswald Kothgassner, Anna Felnhofer, Leon Beutl, Helmut Hlavacs, Mario Lehenbauer, Birgit Stetina
53-66
Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design Process
Vít Šisler, Cyril Brom, Jaroslav Cuhra, Kamil Činátl, Jakub Gemrot
67-74

Self and Identity


Cognitive Processes Involved in Video Game Identification
Christopher Blake, Dorothée Hefner, Christian Roth, Christoph Klimmt, Peter Vorderer
75-84
An Annotation Scheme for Social Interaction in Digital Playgrounds
Alejandro Moreno, Robby Delden, Dennis Reidsma, Ronald Poppe, Dirk Heylen
85-99
Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher
Xuan Wang, Eng Khoo, Sanath Siriwardana, Horathalge Iroshan, Ryohei Nakatsu
100-113
Spotting the Difference: Identifying Player Opponent Preferences in FPS Games
David Conroy, Peta Wyeth, Daniel Johnson
114-121

Interactive Performance


AR Paint: A Fusion System of a Paint Tool and AR
Jihye Hong, J. Ryu, Hyun Yang, Suwon Lee, Jinki Jung
122-129
Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece
Ali Mazalek, Michael Nitsche, Claudia Rébola, Paul Clifton, Andy Wu, Nick Poirier, Firaz Peer
130-143

Mixed Reality and 3D Worlds


Follow the Grass: A Smart Material Interactive Pervasive Display
Andrea Minuto, Gijs Huisman, Anton Nijholt
144-157
The ICOCOON Virtual Meeting Room: A Virtual Environment as a Support Tool for Multipoint Teleconference Systems
Aljosha Demeulemeester, Katriina Kilpi, Shirley Elprama, Sammy Lievens, Charles-Frederik Hollemeersch, An Jacobs, Peter Lambert, Rik Walle
158-171
Playing with the Weather
Sofia Reis, Nuno Correia
172-184
fAARS: A Platform for Location-Aware Trans-reality Games
Lucio Gutierrez, Eleni Stroulia, Ioanis Nikolaidis
185-192

Serious Games (Health and Social)


How to Analyse Therapeutic Games: The Player / Game / Therapy Model
Stéphanie Mader, Stéphane Natkin, Guillaume Levieux
193-206
Game-Based Trust
Sebastian Matyas, Daishi Kato, Takao Shime, Kazuo Kunieda, Keiji Yamada
207-220
Design of Tangible Games for Children Undergoing Occupational and Physical Therapy
Robby Delden, Pauline Aarts, Betsy Dijk
221-234
Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games
Kathrin Gerling, Frank Schulte, Jan Smeddinck, Maic Masuch
235-242

Player Experience


The Effect of Closely-Coupled Interaction on Player Experience in Casual Games
Anastasiia Beznosyk, Peter Quax, Wim Lamotte, Karin Coninx
243-255
Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food
Jun Wei, Ryohei Nakatsu
256-269
A Method for Measuring the Creative Potential of Computer Games
Wilawan Inchamnan, Peta Wyeth, Daniel Johnson, David Conroy
270-283
Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game
David Milam, Magy El-Nasr, Lyn Bartram, Bardia Aghabeigi, Perry Tan
284-291

Tools and Methods I


A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects
Thales Sabino, Paulo Andrade, Esteban Gonzales Clua, Anselmo Montenegro, Paulo Pagliosa
292-305

Tools and Methods II


A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations
Luiz Santos, Esteban Gonzales Clua, Flávia Bernardini
306-317
Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments
Sven Seele, Rainer Herpers, Christian Bauckhage
318-325
Out of Context Augmented Navfields: Designing Crowd Choreographies
Guillaume Levieux, Stéphane Natkin, Alexandre Topol
326-332
Priority Level Planning in Kriegspiel
Paolo Ciancarini, Andrea Gasparro
333-340
Writing Real-Time .Net Games in Casanova
Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi
341-348

User Interface


An Analysis of Player Strategies and Performance in Audio Puzzles
Jaime Carvalho, Luís Duarte, Luís Carriço
349-362
Cell Phone Puppets: Turning Mobile Phones into Performing Objects
Michael Nitsche, Sanjeev Nayak
363-372
Brain-Computer Interface Games: Towards a Framework
Hayrettin Gürkök, Anton Nijholt, Mannes Poel
373-380
Semiautomatic and User-Centered Orientation of Digital Artifacts on Multi-touch Tabletops
Lorenz Barnkow, Kai Luck
381-388

Posters


Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?
Cyril Brom, Edita Bromová, Martin Pergel
389-392
Player Control in a Real-Time Mobile Augmented Reality Game
Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, Tammo Böhme, Volker Fehn, Christian John, Johannes Kenkel, Philipp Krieter, Patrick Niethen, Nicole Pampuch, Marcel Schnelle, Yvonne Schwarte, Sanja Stark, Alexander Steenbergen, Malte Stehr, Henning Wielenberg, Merve Yildirim, Can Yüzüncü, Frederic Pollmann, Dirk Wenig, Rainer Malaka
393-396
Evolution of GameBots Project
Michal Bída, Martin Černý, Jakub Gemrot, Cyril Brom
397-400
A Framework for Usability Evaluation of Mobile Mixed Reality Games
Charley Gielkens, Richard Wetzel
401-404
Therapeutic Presence - Virtual Illusions for Neurorehabilitation
Thomas Schüler
405-408
Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation
Fausto Mourato, Manuel Santos, Fernando Birra
409-412
Web-Based Graphic Environment to Support Programming in the Beginning Learning Process
Carlos Costa, Manuela Aparicio, Carlos Cordeiro
413-416
Interactive Music Recommendation System for Adapting Personal Affection: IMRAPA
Keigo Tada, Ryosuke Yamanishi, Shohei Kato
417-420
Value-Based Design for Gamifying Daily Activities
Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova
421-424
Real Story Interaction: The Role of Global Agency in Interactive Storytelling
Christian Roth, Ivar Vermeulen
425-428
Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson’s Disease Patients
Sandra Siegel, Jan Smeddinck
429-432
The Influence of Music on Player Performance in Exergames for Parkinson’s Patients
Damian Lilla, Marc Herrlich, Rainer Malaka, Dennis Krannich
433-436
The Soundtrack Of Your Life
Oliver Kierepka, Constantin Brosda, Christian Geiger
437-440
Mobile Gaming with Indirect Sensor Control
Daniel Böhrs, Dirk Wenig, Rainer Malaka
441-444
Heuristics for Social Games with a Purpose
Aneta Takhtamysheva, Tim Decker
445-448
Serious Questions in Playful Questionnaires
Aneta Takhtamysheva, Jan Smeddinck
449-452

Demonstrations


Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour
Michaela Buchtová
453-456
Emotional Interaction with Surfaces - Works of Design and Computing
Larissa Müller, Svenja Keune, Arne Bernin, Florian Vogt
457-460
The Empathy Machine
David Kadish, Nikolai Kummer, Aleksandra Dulic, Homayoun Najjaran
461-464
Blending Real and Virtual Worlds Using Self-reflection and Fiducials
Martin Fischbach, Dennis Wiebusch, Marc Latoschik, Gerd Bruder, Frank Steinicke
465-468
The Animation Loop Station: Near Real-Time Animation Production
Benjamin Walther-Franks, Florian Biermann, Nikolaas Steenbergen, Rainer Malaka
469-472
Exploring User Input Metaphors for Jump and Run Games on Mobile Devices
Kolja Lubitz, Markus Krause
473-475
The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training
Tom Weyer, Karel Robert, Johanna Renny Octavia Hariandja, Geert Alders, Karin Coninx
476-479

Industry Demonstration


HTML5 – Chances and Pitfalls
Steffen Hees, Felix Faber
480-481

Doctoral Consortium


A Framework Concept for Emotion Enriched Interfaces
Arne Bernin
482-485
Expanding the Magic Circle in Pervasive Casual Play
Sofia Reis
486-489
Time Simulator in Virtual Reality for Children with Attention Deficit Hyperactivity Disorder
Pongpanote Gongsook
490-493

Co-located Event


SGDA2012
Jannicke Baalsrud Hauge, Heiko Duin, Minhua Ma, Manuel Oliveira
494-495

Harnessing Collective Intelligence with Games


GCI 2012 Harnessing Collective Intelligence with Games
Markus Krause, Roberta Cuel, Maja Vukovic
496-499

Game Development and Model-Driven Software Development


2nd Workshop on Game Development and Model-Driven Software Development
Robert Walter, Maic Masuch, Mathias Funk
500-503
PULP Scription: A DSL for Mobile HTML5 Game Applications
Mathias Funk, Matthias Rauterberg
504-510
MDSD for Games with Eclipse Modeling Technologies
Steve Robenalt
511-517
A Feature-Based Environment for Digital Games
Victor Sarinho, Antônio Apolinário, Eduardo Almeida
518-523
Automating the Implementation of Games Based on Model-Driven Authoring Environments
Christos Karamanos, Nikitas Sgouros
524-529
Game Developers Need Lua AiR Static Analysis Of Lua Using Interface Models
Paul Klint, L. Roosendaal, R. Van Rozen
530-535
Future Trends in Game Authoring Tools
Florian Mehm, Christian Reuter, Stefan Göbel, Ralf Steinmetz
536-541
The Effectiveness and Efficiency of Model Driven Game Design
Joris Dormans
542-548

Mobile Gaming, Mobile Life - Interweaving the Virtual and the Real


Proposal for the 4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real
Barbara Grüter, Holger Mügge, Leif Oppermann, Mark Billinghurst
549-552
“Do Not Touch the Paintings!” The Benefits of Interactivity on Learning and Future Visits in a Museum
Konstantinos Mikalef, Michail Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri
553-561
Mobile Application for Noise Pollution Monitoring through Gamification Techniques
Irene Martí, Luis Rodríguez, Mauricia Benedito, Sergi Trilles, Arturo Beltrán, Laura Díaz, Joaquín Huerta
562-571
AtomicOrchid: A Mixed Reality Game to Investigate Coordination in Disaster Response
Joel Fischer, Wenchao Jiang, Stuart Moran
572-577
A Ubiquitous Solution for Location-Aware Games
André Pinto, António Coelho, Hugo Silva
578-583

Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming


Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming
Rod Mccall, Lynne Baillie, Franziska Boehm, Mike Just
584-585
Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust
Vincent Koenig, Franziska Boehm, Rod Mccall
586-593
Conducting Ethical Research with a Game-Based Intervention for Groups at Risk of Social Exclusion
Ian Dunwell
594-599
Cyber Security Games: A New Line of Risk
John Blythe, Lynne Coventry
600-603

Tutorial


Open Source Software for Entertainment
Letizia Jaccheri, Michail Giannakos
604-607

 

 


Designed by Inria-IES Team : http://hal.inria.fr/    Hosted by HAL : http://hal.archives-ouvertes.fr/