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Therapeutic Presence - Virtual Illusions for Neurorehabilitation

Abstract : The poster presents a project in which a computer game for neuro-rehabilitation is developed and its application explored. The development is based on the principles of mirror therapy and draws on recent findings in research on the concept of presence. Specifically, it is assumed that artistic virtual environments (VE) induce high presence experiences and thus enhance the treatment of neurologic diseases.
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Thomas Schüler. Therapeutic Presence - Virtual Illusions for Neurorehabilitation. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.405-408, ⟨10.1007/978-3-642-33542-6_39⟩. ⟨hal-01556177⟩

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