Information-Gathering Events in Story Plots

Abstract : Story plots must contain, besides physical action events, a minimal set of information-gathering events, whereby the various characters can form their beliefs on the facts of the mini-world in which the narrative takes place. In this paper, we present an approach to model such events within a plan-based storytelling context. Three kinds of such events are considered here, involving, respectively, inter-character communication, perception and reasoning. Multiple discordant beliefs about the same fact are allowed, making necessary the introduction of higher-level facilities to rank them and to exclude those that violate certain constraints. Other higher-level facilities are also available for pattern-matching against typical-plan libraries or previously composed plots. A prototype logic programming implementation is fully operational. A simple example is used throughout the presentation.
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Communication dans un congrès
Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.30-44, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_3〉
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Fabio Silva, Antonio Furtado, Angelo Ciarlini, Cesar Pozzer, Bruno Feijó, et al.. Information-Gathering Events in Story Plots. Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.30-44, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_3〉. 〈hal-01556132〉

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