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Exploring User Input Metaphors for Jump and Run Games on Mobile Devices

Abstract : Mobile devices are already an important platform for digital games. These devices need specialized input metaphors as they have various restrictions such as their own hardware capabilities and the lack of external input devices. Especially challenging are fast paced interactions as in Jump and Run games. This paper explores three user inputs for Jump and Run games on mobile devices along the game Somyeol.
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Kolja Lubitz, Markus Krause. Exploring User Input Metaphors for Jump and Run Games on Mobile Devices. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.473-475, ⟨10.1007/978-3-642-33542-6_56⟩. ⟨hal-01556144⟩



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