Writing Real-Time .Net Games in Casanova

Abstract : In this paper we show the Casanova language (and its accompanying design pattern, Rule-Script-Draw) in action by building a series of games with it. In particular we discuss how Casanova is suitable for making games regardless of their genre: the Game of Life, a shooter game, an adventure game and a strategy game. We also discuss the difference between Casanova and existing frameworks.
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Communication dans un congrès
Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.341-348, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_30〉
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https://hal.inria.fr/hal-01556148
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Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, et al.. Writing Real-Time .Net Games in Casanova. Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.341-348, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_30〉. 〈hal-01556148〉

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