Abstract : In this paper we show the Casanova language (and its accompanying design pattern, Rule-Script-Draw) in action by building a series of games with it. In particular we discuss how Casanova is suitable for making games regardless of their genre: the Game of Life, a shooter game, an adventure game and a strategy game. We also discuss the difference between Casanova and existing frameworks.
https://hal.inria.fr/hal-01556148 Contributor : Hal IfipConnect in order to contact the contributor Submitted on : Tuesday, July 4, 2017 - 5:02:41 PM Last modification on : Tuesday, August 6, 2019 - 4:08:18 PM Long-term archiving on: : Sunday, December 17, 2017 - 4:33:20 PM
Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, et al.. Writing Real-Time .Net Games in Casanova. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. pp.341-348, ⟨10.1007/978-3-642-33542-6_30⟩. ⟨hal-01556148⟩