A Ubiquitous Solution for Location-Aware Games

Abstract : Even though we now witness a popular use of location-based mobile games, the player experience in these applications is always limited by the errors of common location technologies, especially in indoor scenarios. This paper describes the way we minimize this problem in our game development platform, by levering the potential behind smartphone sensors to estimate players’ trajectories. Our approach is based on a Pedestrian Dead Reckoning (PDR) algorithm that combines methods to determine orientation, detect steps and estimate their length. Other typical multiplayer mobile games problems, like network latency, are also briefly addressed.
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Communication dans un congrès
Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.578-583, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_76〉
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André Pinto, António Coelho, Hugo Silva. A Ubiquitous Solution for Location-Aware Games. Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.578-583, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_76〉. 〈hal-01556156〉

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