GCI 2012 Harnessing Collective Intelligence with Games

Abstract : With recent advances in harnessing the knowledge and skill of large groups of (unknown) network-connected humans, researchers and practitioners have been designing systems that make contributions of users entertaining and more engaging. Game mechanics are being applied to the traditional human computation tasks, such as transcription, classification and labeling. Seminal examples of such applications include ESP game and FoldIt. At the same time, companies seek strategies to include elements of gaming into business processes to increase productivity and engagement of employees. Framing a business goal in the form of a game is also a promising method for motivating newer generations in the workforce.
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Communication dans un congrès
Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.496-499, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_63〉
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Markus Krause, Roberta Cuel, Maja Vukovic. GCI 2012 Harnessing Collective Intelligence with Games. Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.496-499, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_63〉. 〈hal-01556170〉

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