Evolution of GameBots Project

Abstract : GameBots is a project started in early 2000s by A. N. Marshall and G. A. Kaminka. The project aims at providing researchers a real-time virtual environment testbed for their agents. GameBots utilized environment of Unreal Tournament first-person shooter game providing several scenarios for the agents. GameBots project was continued by several research groups resulting in many interesting applications. In this paper we summarize evolution of the GameBots project and contributions made since the first appearance. We focus on Pogamut GameBots branch which has been steadily developed for six years with many improvements and optimizations.
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Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.397-400, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_37〉
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Michal Bída, Martin Černý, Jakub Gemrot, Cyril Brom. Evolution of GameBots Project. Gerhard Goos; Juris Hartmanis; Jan van Leeuwen. 11th International Confernece on Entertainment Computing (ICEC), Sep 2012, Bremen, Germany. Springer, Lecture Notes in Computer Science, LNCS-7522, pp.397-400, 2012, Entertainment Computing - ICEC 2012. 〈10.1007/978-3-642-33542-6_37〉. 〈hal-01556185〉

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