Abstract : We introduce " Deformed Reality " , a new paradigm to interactively manipulate objects in a scene in a deformable manner. Using the core principle of augmented reality to estimate rigid pose over time, our method enables the user to deform the targeted object while it is being rendered with its natural texture, giving the sense of a real-time object editing in user environment. The presented results show that our method can open new ways of using augmented reality by not only augmenting the scene but also interacting with it in a non-rigid manner.
https://hal.inria.fr/hal-01636772
Contributor : Antoine Petit <>
Submitted on : Thursday, November 16, 2017 - 11:26:16 PM Last modification on : Wednesday, February 28, 2018 - 1:13:04 AM Long-term archiving on: : Saturday, February 17, 2018 - 4:40:27 PM
Nazim Haouchine, Antoine Petit, Frederick Roy, Stéphane Cotin. Deformed Reality: Proof of concept and preliminary results. ISMAR 2017 - 16th IEEE International Symposium on Mixed and Augmented Reality, Oct 2017, Nantes, France. 2017. ⟨hal-01636772⟩