Welding and Pinching Spline Surfaces: New Methods for Interactive Creation of Complex Objects and Automatic Fleshing of Skeletons - Archive ouverte HAL Access content directly
Conference Papers Year :

Welding and Pinching Spline Surfaces: New Methods for Interactive Creation of Complex Objects and Automatic Fleshing of Skeletons

Abstract

We present three new building primitives for surface modeling systems using splines. The first two, welding and pinching, are used to interactively create more complex objects by combining and by distorting spline surfaces. The welding automatically adjusts the edges to be welded, while the pinching creates continuous junctions of tubular surfaces. The last modeling primitive builds on the first two to "flesh" the skeleton of an object with a regular "skin".
Fichier principal
Vignette du fichier
mpGI1989.pdf (6.92 Mo) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-01962411 , version 1 (21-12-2018)

Identifiers

  • HAL Id : hal-01962411 , version 1

Cite

Marie-Paule Gascuel. Welding and Pinching Spline Surfaces: New Methods for Interactive Creation of Complex Objects and Automatic Fleshing of Skeletons. Graphics Interface'89, 1989, London, Ontario, Canada. ⟨hal-01962411⟩
41 View
35 Download

Share

Gmail Facebook Twitter LinkedIn More