Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids

Stéphanie Gerbaud 1 Nicolas Mollet 1 Bruno Arnaldi 1
1 BUNRAKU - Perception, decision and action of real and virtual humans in virtual environments and impact on real environments
IRISA - Institut de Recherche en Informatique et Systèmes Aléatoires, ENS Cachan - École normale supérieure - Cachan, Inria Rennes – Bretagne Atlantique
Abstract : The next generation of virtual environments for training is oriented towards collaborative aspects. Therefore, we have decided to enhance our platform for virtual training environments, adding collaboration opportunities and integrating humanoids. In this paper we put forward a model of humanoid that suits both virtual humans and representations of real users, according to collaborative training activities. We suggest adaptations to the scenario model of our platform making it possible to write collaborative procedures. We introduce a mechanism of action selection made up of a global repartition and an individual choice. These models are currently being integrated and validated in GVT, a virtual training tool for maintenance of military equipments, developed in collaboration with the French company NEXTER-Group.
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Soumis le : lundi 6 août 2007 - 09:26:07
Dernière modification le : mercredi 16 mai 2018 - 11:23:16
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Stéphanie Gerbaud, Nicolas Mollet, Bruno Arnaldi. Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids. Edutainment, Jun 2007, Hong-Kong, Hong Kong SAR China. 2007, 〈10.1007/978-3-540-73011-8_14〉. 〈inria-00165985〉



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