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On-the-fly Appearance Quantization on GPU for 3D Broadcasting

Julien Hadim 1, 2 Tamy Boubekeur 1, 2 Mickaël Raynaud 1, 2 Xavier Granier 1, 2 Christophe Schlick 1, 2 
1 IPARLA - Visualization and manipulation of complex data on wireless mobile devices
INRIA Futurs, Université Sciences et Technologies - Bordeaux 1, École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB), CNRS - Centre National de la Recherche Scientifique : UMR5800
Abstract : This paper presents an improved client-server system that increases the availability of remote 3D data. In order to reduce the required bandwidth, the data related to the appearance (color and normal) involved in the rendering of meshes and point clouds is quantized on-the-fly during the transmission to the final client, without reducing the geometric complexity. Our new quantization technique for the appearance that can be implemented on the GPU, strongly reduces the CPU load on the server-side and the transmission time is largely decreased.
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Submitted on : Sunday, October 27, 2013 - 11:23:35 AM
Last modification on : Saturday, June 25, 2022 - 8:29:48 PM
Long-term archiving on: : Tuesday, January 28, 2014 - 4:32:12 AM


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Julien Hadim, Tamy Boubekeur, Mickaël Raynaud, Xavier Granier, Christophe Schlick. On-the-fly Appearance Quantization on GPU for 3D Broadcasting. Web3D '07: Proceedings of the twelfth international conference on 3D web technology, Apr 2007, Perugia, Italy. pp.45 - 51, ⟨10.1145/1229390.1229397⟩. ⟨inria-00187176v2⟩



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