Fast Continuous Collision Detection and Handling for Desktop Virtual Prototyping

Stephane Redon 1
1 I3D - 3 dimensional interaction
Inria Grenoble - Rhône-Alpes
Abstract : This paper presents an overview of our recent work on continuous collision detection methods and constraints handling for rigid polyhedral objects. We demonstrate that continuous collision detection algorithms are practical in interactive dynamics simulation of complex polyhedral rigid bodies and show how continuous collision detection and efficient constraint-based dynamics algorithms allow to perform various virtual prototyping tasks intuitively, precisely and robustly on commodity desktop computers. Especially, we present two applications of our system to actual industrial cases. We note that both tasks are performed with a simple 2d mouse on a high-end computer.
Type de document :
Article dans une revue
Virtual Reality, Springer Verlag, 2004, 8 (1), pp.63-70. 〈10.1007/s10055-004-0138-9〉
Liste complète des métadonnées

Littérature citée [28 références]  Voir  Masquer  Télécharger

https://hal.inria.fr/inria-00390352
Contributeur : Nano-D Equipe <>
Soumis le : mardi 2 juin 2009 - 00:09:07
Dernière modification le : mardi 13 décembre 2016 - 15:41:03
Document(s) archivé(s) le : jeudi 10 juin 2010 - 21:07:04

Fichier

vrJournal2004.pdf
Fichiers produits par l'(les) auteur(s)

Identifiants

Collections

Citation

Stephane Redon. Fast Continuous Collision Detection and Handling for Desktop Virtual Prototyping. Virtual Reality, Springer Verlag, 2004, 8 (1), pp.63-70. 〈10.1007/s10055-004-0138-9〉. 〈inria-00390352〉

Partager

Métriques

Consultations de
la notice

133

Téléchargements du document

205